

Bombers follow you when you're invisible. Bombers share a sound with worms, and a sound with your own Ground Slam. Bombers' melee attacks do not "snap" their position to an attack stance like everyone else. Bombers' visual profile is always this skin-colored ball. (I had to turn down the music volume to learn what Arbiters sound like.) That's mainly because you can hear and see them very clearly.īut Bombers, Arbiters and Kunai Throwers all have ♥♥♥♥♥♥♥♥ features that contradict the design of the rest of the enemies: I will offer solutions: Arbiters - halve the range, increase attack cooldown Bombardiers - return parry for air attack, reduce attack speed for melee and air attacks Kunai throwers - increase the delay before the attack those new bird enemy - slightly increase attacks cooldown.ĭo you mean Bombers or Bombardiers? Bombardiers and their mortars are no problem without a shield. As a result, all melee flies away in the trash on high cells, gameplay from dynamic/diverse turns into monotonous/slow. There are still new birds enemies with extremely fast attacks cooldown, especially fun if you come across 2 elite and they just stupidly spam attacks, but this is nothing compared to the above. Kunai throwers(1BC) - absolutely not a problem on the 0-3BC, but because of invisibility, again, you have to drag slowly, become a huge problem on 4-5 cells cause infection. But since the release the game has become dull, dynamics died, new enemies ruin it.Ģ boss cell still fun, but higher not, cause:Īrbiters(from 3BC) - the worst, they shoot very far and over a large area, they greatly slow down the gameplay, shield parry or homunculus rune ability the only way out, as they are usually well entrenched and there are other enemies nearby, fortunately you can only be attacked by one arbiter at a time īombardiers(2BC) - not a big problem when alone, but in a compartment with other enemies just disgusting, the action on the screen just turns into a chaotic mess, where you can’t remain unharmed(beat giant flawless, so do not say that I can't dodge well), and in the narrow vertical aisles it’s still a perversion to dodge them This and any other drops, including those from lore rooms, will always be infected with Malaise on 5 BSC.Originally posted by Shlomo Silvershekel:git gud This is not the reason, I completed the whole game, beat all bosses. Another guaranteed piece of food will be found in a wall rune. There will always be 1 clean piece of food in any one biome, dropping from an enemy. Minor food gives 50 points (1 bar) and major food gives 150 points (3 bars) of malaise. The amount of malaise given depends on if the food is major or minor. If untouched by the player, it will be chosen as "Carnivore." Both types of food can add Malaise on Hell difficulty if the piece of food is infected. There are 2 different functional types of food, each with 7 different appearances depending on the selected diet, which is altered by game settings. Food regenerates a fixed percentage of health when eaten (+65% health restored if the Gastronomy mutation is active, half as much health restored if the Dead Inside mutation is active).
